My eLearning Journey

Another excellent Edublogs.org weblog

Web 2.0 WebQuest for Teachers

April 13th, 2011 by · No Comments · Uncategorized

Like me, you probably have been asked (many times) to do a PD session on something related to ICT. If you have read me previous blogs, you will know that i am not a big fan of event-driven Professional Development. In the interests of trying to keep it targeted and authentic, I have developed a WebQuest around interactive online tools. The WebQuest is located at ZUNAL and entitled Integrating online tools for learning into your lessons.

 

www.zunal.com/webquest.php?w=96679

 

Even if you don’t use this, I would love some feedback if you have time.

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How’s your andragogy?

March 17th, 2011 by · No Comments · Uncategorized

As per my last post, I am trying a whole new range of Professional Development  strategies this year, so I thought I would do some reflecting so far….

Just to recap, the list of strategies are as follows:

Strategy 1 – Outlining the Journey
Each teacher is to plan a Professional eLearning Journey, based on the indicators of the Smart Classrooms Professional Development Framework. This is based on ISTE NETS.

Strategy 2 – Establish Learning Circles
A Learning Circle is a group of people who meet regularly to discuss, explore and learn about issues that concern them. Learning Circles are built on fundamental principles of adult learning.

Strategy 3 – eLearning Champions
Every teacher is good at something and having the nature of teachers, is willing to nurture that in others. This strategy is about sharing responsibility broadly. The model of having an expert who trains teachers can lead to resistance and resentment for technology. This is more of a “more the merrier” model where everyone can make a contribution.

Strategy 4 – eBuddies
I have read a lot about Mentor and Peer Coaching programs and have used a Mentor program in the past. Since then, my funding for a Mentor program has vanished, so I am now turning towards an eBuddies model. These ideas are taken from Lessons learned by the ICT cluster Education & Training 2010 programme.

Strategy 5 – Professional Learning Networks
Teachers need to be able to learn and organise the learning “just in time”. One of the best way to do this is by developing/nurturing Professional Learning Networks. This is not only a transformative way of working for teachers, but is also an essential skill that students need to learn for their digital futures; so why not model this and work this way.

Strategy 6 – Tutorials
Adult learners should be able to make choices from a rich and varied menu of learning experiences and possibilities. Any tutorials offered should be short and sweet (no more than 15 mins).
I propose that a tutorial roster be drawn up, with all staff delivering a short tutorial based on their identified area of expertise. With all teachers involved, this should support a culture of the shared responsibility for learning.

Strategy 7 – Invention Sessions
Teachers must have scheduled time away from the classroom to translate new ideas and strategies into unit and lesson plans. A large proportion of Student Free Days must be dedicated to this. Teachers need the equivalent of one week a year.

Strategy 8 – Master Classes
There are also several conferences and events throughout the year. A major one is the eLearning Expo during August each year. A delegate teacher should be sent to this each year and then bring back their findings to the learning circles.

Reflections

To facilitate these strategies, I have created a learning community using Blackboard technology. Heads of Departments from each faculty will be driving and leading this community of practice. To this end, I gave them the following advice:

“Hi all

I went through some things today with some HODs, but many of you have previous engagements. Therefore, I thought I would send some guidance for those of you that will be conducting your first session on Monday.

Everything you need is in the ‘My Learning circle’ VC. All staff are enrolled. All staff have their own blog.

I recommend that you have teachers complete the My Professional eLearning Journey and blog it before they come to your meeting. When you send it to them, remind them to read the elaborations at the end, to decode the indicators.

You need to talk about the philosophy of the learning circle, which can be found in (MY LEARNING CIRCLE (Q2340MLC001-001) > COURSE INFORMATION) and have a look at     Learning Circles  (in MY LEARNING CIRCLE (Q2340MLC001-001) > RESOURCES > LEARNING CIRCLE RESOURCES).

You need to form eBuddy partners and get a report from these each session. These are the first ‘go-to’ person that members of the circle can rely on for help. It is good if they do a small project together and hold-hands.

In your first meeting, you need to set some goals for the term/semester/year. These need to be based on the identified needs of the circle and drawn from the responses given in the   My Professional eLearning Journey.doc . Remember, its your learning circle, you set the agenda. Don’t forget this:

 reflection

It’s not all talk; there must be some action. Each teacher must go away with an action to perform – something to try the next time they are in a lab, or something they can do via their VC for homework. There is heaps you can do for homework – blog answers to tasks, post a draft and have other students edit and proof read it, do some research using an inquiry process, just to list a few. Then when you come back, you can do some reflecting. However, this too can be teachers homework. So before they come to the next session, teachers must blog their experiences. I have left some guidance about how to do this in the blog section. Teachers can find their names in the blog section. The rule here is blog one, feedback to 3.

The last thing that needs to happen is that the circle needs to blog their minutes. I suggest doing this on the fly and having a new blog open with someone typing. I have made a section available for this in the blog button. This will become a great way to see what other circle are grappling with and maybe creating some connections.

Please, also, set an action to fill in the eLearning champions list(pinned up in each staffroom). This will be vital when you are in the explore part of the cycle.

Meanwhile, I will keep filling the resources section with tools and tips, but eventually this needs to be an action from each learning circle as there are some faculty specific sections. This is a wiki section, so anyone can edit; we are all in this together and learning with and from each other.

Good luck and have some fun too”

Barriers

The main barrier was the usual – time! With all the other meetings we have to have, we could only schedule 2 sessions for the whole term; so we have only just established learning circles and eBuddy relationships. Meanwhile, year 9′s have laptops and teachers need support and PD. I am sure this is a familiar story.

The other barrier is possibly a cultural one. I found staff reluctant to tick their names off on the eLearning Champions list. Even with HODs prompting them to do so, the list is very empty. Perhaps as time goes on and teachers become more confident this will change. Perhaps I could be less exuberant and provide a smaller and less comprehensive list (have a look at eLearning champions list and give me your thoughts).

Final Thoughts

So far so good I suppose…. It’s early days yet.

Virtualisation is the Future

November 21st, 2010 by · No Comments · Uncategorized

There has been a bit of traffic on the technical/infrastructure end of IT and education, regarding virtualization, lately. THE Journal has had a few articles dealing with this lately. Do a quick search of the net for more on virtualization and why you should consider it. My own reasons for choosing virtualization are:

  • faster data
  • faster services
  • a flexible, scalable, cost effective and high performance storage area network
  • a better disaster recovery solution
  • an integrated and well managed infrastructure platform
  • virtualisation of applications (more on this latter)

I have to admit, all my information comes from Marco Luske (Marco_Luske@dell.com), SYSTEMS CONSULTANT and  

Mark Heilbronn (MarK_Heilbronn@dell.com), ACCOUNT MANAGER at Dell. Unfortunately, the information they gave me has ‘confidential and proprietary’ written all over it. Please contact him for a copy of DET Metropolitan Region Server Virtualisation for State Schools.

The solution they are providing is comprised of DELL Powervault and EqualLogic storage, Dell’s PowerEdge servers, DELL iSCSI switches for storage connection, software components from VMWare and Veeam, as well as Services and Support for the solution provided. The virtualisation software is comprised of VMWare vSphere, the latest offering from VMWare.

The designed solutions present us with a highly scalable server, storage, backup and VMWare solution, which has been spec’ed to provide storage and compute resource growth over the next 5 years. The solution can easily be further customised, if required, to fit tighter than expected budgets or change of requirements.

The Price

It will not been cheap, but much of the cost canl be carried over 5 years; not good when we have cyclical budgets, I know. The solution we would choose can be matched to the server infrastructure we already have and we would  need to spend an additional $35,000. Then the software cost are  the following:

QTY Description  

 Price
Ex GST

 Price
Inc GST

 Subtotal
Inc GST

VSPHERE ESSENTIALS BUNDLE

 

1

ACADEMIC VMWARE VSPHERE 4 ESSENTIALS PLUS BUNDLE FOR 3 HOSTS (MAX 2 PROCESSORS PER HOST AND 6 CORES PER PROCESSOR) SNS IS REQUIRED. VMWARE VSPHERE ESSENTIALS PLUS INCLUDES VCENTERSERVER ESSENTIALS AND ESX OR ESXI FOR 3 HOSTS – PLUS THE FOLLOWING FEATURES: VCENTER AGENTS – 4-WAY VSMP – UPDATE MANAGER – DATA RECOVERY AND HIGH AVAILABILITY. VSPHERE ESSENTIALS IS LIMITED FOR USE ON UP TO 3 HOSTS AND ON 2-SOCKET SERVERS ONLY (MAX 6 CORES PER CPU). USE OF ANOTHER VCENTER SERVER EDITION TO MANAGE VSPHERE

 

 $2,831.42  $3,114.56  $3,114.56

1

ACADEMIC BASIC SUPPORT/SUBSCRIPTION VMWARE VSPHERE ESSENTIALS PLUS BUNDLE FOR 1 YEAR TECHNICAL SUPPORT – 12 HOURS/DAY – PER PUBLISHED BUSINESS HOURS – MON. THRU FRI

 

 $664.99  $731.49  $731.49

THINAPP

 

1

ACADEMIC VMWARE THINAPP 4 SUITE ENGLISH ONLY. INCLUDES 1 VIRTUALIZATION STE – 1 WS – 50 CLIENT LICENSES. REQUIRES SNS. LIMIT 1 PER CUSTOMER

 

 $3,334.57  $3,668.03  $3,668.03

1

ACADEMIC BASIC SUPPORT/SUBSCRIPTION THINAPP 4 SUITE TECHNICAL SUPPORT – 12 HOURS/DAY – PER PUBLISHED BUSINESS HOURS – MON.THRU FRI

 

 $789.48  $868.43  $868.43

900

VMWARE THINAPP 4.6 CLIENT LICENSE PROMO 4.6 ENGLISH ONLY. REQUIRES PURCHASE OF STARTER KIT OR THINAPP SUITE AND SNS IF CUSTOMER DOES NOT ALREADY HAVETHINAPP. UNLIMITED APPLICATIONS PER ENDPOINT (USB – PC – LAPTOP). PROMO DATE GOOD FROM 04/01/2010 THROUGH 03/15/2011. MINIMUM PURCHASE OF 500 THINAPP CLIENT LICENSES PER ORDER BY CUSTOMERS. NO LIMIT ON NUMBER OF ORDERS – COST IS EACH

 

 $11.12  $12.23  $11,008.80

900

ACADEMIC BASIC SUPPORT/SUBSCRIPTION THINAPP 4 CLIENT TECHNICAL SUPPORT – 12 HOURS/DAY – PERPUBLISHED BUSINESS HOURS – MON. THRU FRI – COST IS EACH

 

 $6.15  $6.77  $6,088.50
     

 TOTAL inc GST

 $25,479.81

 

NOTE: VMWare is having a special at the moment, so the VMWARE THINAPP 4.6 CLIENT LICENSE is closer to $40.

Virtualization of Applications

This is the real reason I need virtualization. For an overview of this, and a comparison of the various products available, you can’t go past this report (you need to register to download).

In short, virtualization:

  • reduces application conflicts
  • enables legacy applications (old apps from old OSs)
  • application ‘installs’ are no longer required
  • reduced regression testing
  • reduced deployment and application management

The main big plus is that we no longer have to build huge images that have conflicts network security issues; this is a tireless and ongoing problem. Now we can personalise the users experience of using applications; only those they need get installed. For those of us implementing a 1:1 laptop program, this is the only answer.

 Hopefully, I find the funds to implement this. I will update you on my progress.

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Digital Futures Learning Program Professional Development Strategy

November 21st, 2010 by · 1 Comment · Uncategorized

Introduction
In 2011, we are embarking on the first phase of our Digital Futures Learning Program. This will entail rolling out laptops to our entire year 9 cohort in a take-home program. The next phase, 2012, will include all students 9-12. A key ingredient in the success or failure of this program will be meeting the PD needs of teachers involved in the program.

After school PD does not work. Not only are teachers tired, but the instructional activity usually does not tie into the context of the curriculum unit teachers are involved in. Likewise, event driven PD sessions that takes a teacher out for the day (at great expense) shows little spread into the classroom or even to the rest of the faculty/ teaching group. 

There is a great dearth of information/ policies on this within Queensland and around Australia (see Aussie Educator ). The most useful is Professional Learning Effective Schools from NSW.

A search of the net reveals that the most effective PD for teachers and ICT is anything relevant and in-context. The other feature touted was the presence of Peer Coaches, Mentors or eBuddies. However, these require funding that is usually lacking. I have used a Mentoring approach previously that was hugely successful; then priorities and funding shifted.

So, what to do with little funding? The only answer is to develop a community of practice based on adult learning; or professional learning community. For this, I have adapted some of the ideas from Jamie McKenzie (Creating Learning Cultures with Just-in-Time Support, http://staffdevelop.org/adult.html). I have also incorporated some ideas around learning circles, drawn from Rudi Aksim and the Learning Circles Teachers’ Guide.

The Strategy

 

Strategy 1 – Outlining the Journey
Each teacher is to plan a Professional eLearning Journey, based on the indicators of the Smart Classrooms Professional Development Framework. This is based on ISTE NETS.

A template to use to plot your journey can be found in attached (My Professional eLearning Journey)

Operation
This will occur within the first learning circle meeting. These will be blogged within the online learning community that will be created to support this program.

Strategy 2 – Establish Learning Circles
A Learning Circle is a group of people who meet regularly to discuss, explore and learn about issues that concern them. Learning Circles are built on fundamental principles of adult learning. They include:

- Value and build on life experiences

- Put learners in control of their learning

- Encourage and support critical reflection

- Provide a relaxed and informal environment

- Cater for different learning styles

I recommend organising learning circles around faculty groupings. This way all learning will be in the context of the curriculum. These meetings should be held as often as other competing schedules allow.

NOTE: Learning Circles for processes and procedures associated with Learning Circles.

Operation

Learning circles will be organised along faculty lines. HODS will manage these and incorporate them into their regular meetings. Opportunities will also be sought during SFDs.

All outcomes from these meetings will be recorded online as a blog within the online community created to support this program.

Strategy 3 – eLearning Champions

Every teacher is good at something and having the nature of teachers, is willing to nurture that in others. This strategy is about sharing responsibility broadly. The model of having an expert who trains teachers can lead to resistance and resentment for technology. This is more of a “more the merrier” model where everyone can make a contribution.

I have created an excel spread sheet (eLearning champions list) for this purpose. The way it works is that teachers place a tick in the intersection of the column and row that matches their name and the skill they are willing to help others with. This table is displayed in the staff common room and is also available online for quick reference. Then when a teacher needs help or would like to try something new, they know who to go to for help. This is a vital tool in developing a community of learners.

Operation

Spread sheet to be posted in common areas so that teachers can indicate which areas they wish to help with. This will be made electronic and available online.

Strategy 4 – eBuddies

I have read a lot about Mentor and Peer Coaching programs and have used a Mentor program in the past. Since then, my funding for a Mentor program has vanished, so I am now turning towards an eBuddies model. These ideas are taken from Lessons learned by the ICT cluster Education & Training 2010 programme.

“The eBuddy concept, in particular, may provide a lasting effect on teacher development due to its low threshold approach. eBuddies are teachers who are experienced in the use of ICT in the classroom and who are willing to share their experience with colleagues, who might not feel competent enough to cope with difficult situations. eBuddies offer a personal training focused on the trainee that is based on two important aspects: participation in each other’s lessons (trainees may get inspiration by attending the eBuddy’s lessons and eBuddies on the other hand may help trainees with their first steps in technology supported teaching) and the creation of a learning sequence together.

This one-to-one training concept creates a comfortable atmosphere in which teachers may learn and develop further by directly trying out new ideas in the classroom instead of discussing them in seminars far away from their schools. eBuddy training may extend over the period of eight weeks, then a standardised report has to be submitted by the eBuddy, which provides the basis for further scientific studies. The eBuddy concept provides an opportunity to reduce anxieties, to introduce teamwork at schools, to make teachers familiar with sitting in on classes and giving and receiving feedback. The key to success is an approach based on many small steps that give teachers the chance to gradually adapt their methods and teaching style.”

I would like to run this in parallel with the Learning Circle. Here, buddies can be drawn from the same group as they are working on the same issues. They can also feedback their progress to the group and this can always be on the groups agenda.

Operation

eBuddies to be chosen from learning circle. eBddies are to report on their activities during each learning circle, to ensure that the relationship remains established.

Strategy 5 – Professional Learning Networks

Teachers need to be able to learn and organise the learning “just in time”. One of the best way to do this is by developing/nurturing Professional Learning Networks. This is not only a transformative way of working for teachers, but is also an essential skill that students need to learn for their digital futures; so why not model this and work this way.

The three dominant social networking tools are:

Social bookmarking (Delicious)

Blogging (RSS)

Twitter

There are also secure groups such as those found on edna (http://www.groups.edna.edu.au ) and email groups such as:

These should be accessed according to the following hierarchy (developed by Jesseca Oram: Jessica.oram@deta.qld.gov.au):

Discover

Collect

Organise

Share

Discuss

Reflect

Lead/advocate

Use of these should form some of the goals set by learning circles. Then each group can reflect/act as appropriate to their learning needs.

Operation

Small chunks of these new skills are to be presented at whole-staff meetings. These then become an agenda item in learning circles and actioned according to the needs of the learning circle.

Strategy 6 – Tutorials

Adult learners should be able to make choices from a rich and varied menu of learning experiences and possibilities. Any tutorials offered should be short and sweet (no more than 15 mins).

I propose that a tutorial roster be drawn up, with all staff delivering a short tutorial based on their identified area of expertise. With all teachers involved, this should support a culture of the shared responsibility for learning.

Operation

HODs to determine who will present a short tutorial/presentations. These will occur in whole-staff meetings. There may also be opportunities during SFDs. These then become an agenda item in learning circles and actioned according to the needs of the learning circle.

Strategy 7 – Invention Sessions

Teachers must have scheduled time away from the classroom to translate new ideas and strategies into unit and lesson plans. A large proportion of Student Free Days must be dedicated to this. Teachers need the equivalent of one week a year.

Operation

These will occur when possible.

Strategy 8 – Master Classes

There are also several conferences and events throughout the year. A major one is the eLearning Expo during August each year. A delegate teacher should be sent to this each year and then bring back their findings to the learning circles.

Another source of new ideas is the Learning Innovation Centre on the Sunshine Coast. They regularly communicate their offering. Again, a delegate should be sent to relevant sessions and then bring back their findings to the learning circles.

It is vital that there is sharing with the learning circles. This way, the circle can reflect and act on the new knowledge as appropriate.

Operation

Those that have attended master classes are to present a short report of their findings and make any resources available online in the learning community. These then become an agenda item in learning circles and actioned according to the needs of the learning circle.

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Digital Bloom’s Taxonomy

November 18th, 2010 by · 1 Comment · Uncategorized

Recently, on the professional learning networks I am involved with,  there has been a bit of buzz around Bloom’s Taxonomy and how this works with digital tools.

I have previously spruiked the great work of Andrew Churches (http://edorigami.wikispaces.com/); he has really analysed the relationship between Blooms’ Taxonomy and digital technologies. I note that he has added some great starter sheets recently which look great.

I have just learned of the work by Kelly Tenkely (http://ilearntechnology.com/ ) and her Bloomin’ Digital Peacock. This is a fabulous resource for teachers, both novice and expert. Any discussion around web 2.0 tools and their use in teaching and learning should include this.

Another interesting source for something similar is the work by Michael Fisher (www.digigogy.com) and his Digital Bloom’s Visual. I don’t know whether digigogy is his own term or some new jargon I need to incorporate?

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Ideas for Using Computer Games in Learning

August 9th, 2010 by · 7 Comments · Uncategorized

Recently, I went to a workshop at Griffith University and attended a presentation from Lisa McNeice. Lisa works with secondary schools and tertiary institutions and is especially interested in the areas of digital and visual literacies. I was so impressed with her work that I shared it with English teachers at my workplace. I also wanted to share this further affield and asked Lisa if I could write a blog about her work.

I have two zipped files for you to look through. The first ( 3D Games in English Classroom ) is work Lisa did with year 9 students, where she looked at the idea of narrative and archetypes in computer games. She accredits this to herself and Bill McNeice. Have a look and see if you can use it or can persuade and English teacher friend to use it.

The other file ( half life) is a series of activities using Half-life II. I really like these as they are mapped to blooms taxonomy and use lots of HOTS tools. I am definitely going to use this in my senior IT game design strand. Thanks heaps to Lisa and Dr Joel Roache (from La Trobe Uni), who did the powerpoint. I adjusted it a bit and added the HOTS tools. There are loads of others at http://www.globaleducation.edna.edu.au/globaled/go/pid/1431 .

As a final word, this from Lisa:

“Dr Joel Roache put together the Archetypes ppt, which a Y9 team of teachers and I used to kick off the computer games unit. Bill McNeice was the inspiration behind my development of the Half Life 2 unit”.

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Gamesalad – free game making app for apple

July 13th, 2010 by · No Comments · Uncategorized

I have recently discovered Gamesalad for MAC http://gamesalad.com/

This is initially free and well supported. If you want to port your game to iphone, ipad etc, then it starts to cost ($99) for a special membership. It does, however, mean that our students can genuinely publish their games to the apple apps store and distribute them to the world and who knows where from there. So, they can still develop their game and share it on the game salad forums and choose to pay $99 if they want it distributed further.

Have a play

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More for the toolbox – Information Literacy/Fluency

June 17th, 2010 by · No Comments · Uncategorized

Additional tools that should be a key part of a teacher’s digital toolbox are those associated with Information Literacy/Fluency. Ask any Teacher Librarian and they will probably list the following:

1. The Big 6 (http://www.big6.com/ )

This page says it all.

2. Kuhlthau’s Model of the Stages of the Information Process

See also Guided Inquiry

3. INFORMATION FLUENCY CONTINUUM

4. Powering Up Minds and Powering Up Machines: Guided Inquiry, Reading and Web 2.0

5. Information Literacy Process by Barbara Braxton

In particular, look at Specific Learning Outcomes

A New Millennium Teacher’s Digital Toolbox

June 17th, 2010 by · 1 Comment · Uncategorized

Old vs New Millenium learners
This used to be understood in terms of digital natives vs digital immigrants. See:

Understanding Digital Children – Ian Jukes (http://edorigami.wikispaces.com/Understanding+Digital+Children+-+Ian+Jukes)

New Schools for a New Age by Ian Jukes & Ted McCain http://www.tcpd.org/McCain/Handouts/NewSchools.pdf

This is starting to be described as Old vs New Millenium learners. In this view, the differences generally are:

I. Twitch Speed vs. Conventional Speed
II. Parallel Processing vs. Linear Processing
III. Random Access vs. Linear Thinking

IV. Graphics First vs. Text First
V. Connected vs. Stand-alone
VI. Active vs. Passive
VII. Play vs. Work
VIII. Payoff vs. Patience
IX. Fantasy vs. Reality
X. Technology as Friend vs. Technology as Foe

See Reaching Younger Workers Who Think Differently – Marc Prensky(http://www.games2train.com/site/html/article.html)

This means that there are new possibilities:

  • richer and more complex representations
  • deeper more active learning
  • critical perspectives
  • creating transforming, analysing
  • new learning forums
  • learning beyond school

New skills students will need

  • self direction
  • collaboration
  • creativity
  • risk-taking
  • prioritisation
  • presentation
  • classification
  • critical analysis

This is informed by the ISTE NETS for students, and ICT Expectations in a Queensland context.

Skills Teachers will need

20 basic technology skills that all educators should now have:

  1. Word Processing Skills
  2. Spreadsheets Skills
  3. Database Skills
  4. Electronic Presentation Skills
  5. Web Navigation Skills
  6. Web Site Design Skills
  7. E-Mail Management Skills
  8. Digital Cameras
  9. Computer Network Knowledge Applicable to your School System
  10. File Management & Windows Explorer Skills
  11. Downloading Software From the Web (Knowledge including eBooks)
  12. Installing Computer Software onto a Computer System
  13. WebCT or Blackboard Teaching Skills
  14. Videoconferencing skills
  15. Computer-Related Storage Devices (Knowledge: disks, CDs, USB drives, zip disks, DVDs, etc.)
  16. Scanner Knowledge
  17. Knowledge of PDAs
  18. Deep Web Knowledge
  19. Educational Copyright Knowledge
  20. Computer Security Knowledge

See 20 Technology Skills Every Educator Should HaveBy Laura Turner

(http://thejournal.com/articles/2005/06/01/20-technology-skills-every-educator-should-have.aspx?sc_lang=en )

This is informed by the ISTE NETS for teachers and the Smart Classrooms PD Framework in a Queensland context.

Contents of the toolbox

1. Blooms taxonomy

Probably the number one tool in a teachers digital toolbox is a clear understanding of Blooms taxonomy and how to wield it. The best place to look is educational origami.

Building on this is the work by Jamie McKenzie and his taxonomy of synthetic thought and production and his tools – The Great Question Press.

2. Tools for Higher Order Thinking

I have attached a TeachStrat2  pdf with a nearly exhaustive list of these. This was not authored by me and I don’t recall where it is from. Have a look at some of my blog entries for adapted uses of these.

3. Learning Framework

A learning framework that is geared towards student-centred learning is a real must. Dimensions of learning is probably the best. However, these need to be implemented in a fundamental whole-school way for them to be effective.

If you are not at a school with this, perhaps you can adapt your own. I use one developed by Jamie McKenszie – see my blog Towards a Digital Learning Framework.

4. Virtual Classroom

To be a teacher in the new millennium, knowing your way around a virtual classroom is a must. We use Blackboard technology in Queensland, but Moodle technology is in many ways better. For those of you who can’t convince your IT department to set one up, edna is probably your next best bet if you want access to this technology.

5. Flexible Learning

This is the hard one for most schools. While we may have embraced an agricultural (provide the conditions for growth in learning) view of pedagogy, most of us are stuck in an industrial learning space. Until we get there, keep trying to personalize learning and have students negotiate their own learning. See some of my other blog entries for example here. Also, try experimenting with digital portfolios where students decide what they will learn, how they will learn and the evidence of their learning. 

6. Web 2.0 tools

In the main, these are online tools that are like software that is online rather than installed on your computer. This means you and your classes can use it anywhere anytime and not have to worry about loading them on their computer (which they can’t at school). So, as you can imagine, there is a huge range of these and they can be used for all sorts of reasons. The guides below list most of the popular ones and the contexts in which they can be used for education.

One of my favourites is sumopaint: http://www.sumopaint.com/home/ . This should give you an idea of the possibilities. This is basically a free online version of photoshop. Another favourite is neatchat: http://www.neatchat.com/introduction . This allows you to open up an instant chat environment without any complicated sign-ups. Very handy for chatting with another class from another school anywhere in the world.

A good place to look is http://www.go2web20.net/ which has an exhaustive list of just about every web 2.0 tool known.

Some good guides for teachers are:

http://issuu.com/anamariacult/docs/webtoolsappliedtoteaching

http://issuu.com/captcurk/docs/essential_online_tools_2009

http://issuu.com/mzimmer557/docs/tools_for_the_21st_century_teacher

Other Useful Links:

Route 21: http://www.p21.org/route21/index.php

Partnership for 21st Century Skills: http://www.p21.org/index.php

 

Blender Books

June 9th, 2010 by · 1 Comment · Uncategorized

I have decided to go with Blender for all 3D animation and programming. I was contemplating programming with UDK, 3D Game Studio and Panda 3D, but discovered that blender has its own game engine and its not too bad: have a look at http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine.

I have also found that many books are free. Have a look at the list below:

1. Animating with Blender: How to Create Short Animations from Start to Finish
 Roland Hess (Author)

Free: http://books.google.com.au/books?id=z1_mzwtiA-kC&lpg=PP1&ots=04aHt6cndZ&dq=Animating%20with%20Blender%3A%20How%20to%20Create%20Short%20Animations%20from%20Start%20to%20Finish&pg=PA3#v=onepage&q&f=false

2. Introducing Character Animation with Blender (Paperback)
 Tony Mullen

Free: http://books.google.com.au/books?id=I6JaEl3Yu0QC&lpg=PP1&dq=Introducing%20Character%20Animation%20with%20Blender&pg=PA23#v=onepage&q&f=false

3. Introducing Character Animation with Blender 2.5 by Tony Mullen (Paperback – Feb. 22, 2010)

Not available yet

4. Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D (Paperback)

Author: Mullen, Tony ,Coumans, Erwin

Published by: John Wiley & Sons Inc (US)

Published: 13/06/2008

Price: $74.99

 5. Blender For Dummies (Paperback)

Free: http://books.google.com.au/books?id=OaAl4PdZs5EC&printsec=frontcover&dq=Blender+For+Dummies&cd=1#v=onepage&q&f=false

6. The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender (Paperback  Sept. 27, 2007)

~ Roland Hess

US$45

7. Mastering Blender (Paperback)

Tony Mullen (Author),

Free: http://books.google.com.au/books?id=Iighl2bcGS0C&printsec=frontcover&dq=Mastering+Blender&cd=1#v=onepage&q&f=false

8. Mastering Blender Game Engine by Michael Pan and Dalai Felinto (Paperback – June 2010)

US$45

9. Foundation Blender Compositing (Paperback)

Roger Wickes (Author)

Free: http://books.google.com.au/books?id=VrAeQCQgOYwC&pg=PA13&dq=Mastering+Blender&cd=2#v=onepage&q=Mastering%20Blender&f=false

10. Blender Studio Projects: Digital Movie-Making (Paperback)

Tony Mullen (Author),

Free: http://books.google.com.au/books?id=1xF5dUd273oC&pg=PR9&dq=IIntroducing+Character+Animation+With+Blender+2.+5&cd=3#v=onepage&q&f=false

11. Blender Foundations: The Essential Guide to Learning Blender 2.6 (Paperback Paperback – July 29, 2010)

Roland Hess (Author)

US$45

12. 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software (Paperback)

Tony Mullen (Author)

Free: http://books.google.com.au/books?id=eXJ1wYiz4rUC&printsec=frontcover&dq=3D+for+iPhone+Apps+with+Blender+and+SIO2:+Your+Guide+to+Creating+3D+Games+and+More+with+Open-Source+Software&cd=1#v=onepage&q&f=false